When building a website, it is intended to be striking, but without sacrificing usability and functionality. To achieve this, different animations or effects can be used to call user attention. However, implementing an animation can be limiting; for example, the wide variety of mobile devices on the market generate the need of implementing  websites for a big quantity of different screen sizes.

Making an animation with  JavaScript  is relatively easy even if you are a beginner. It must be considered that, to begin, it is needed to be familiar with the JS events basics. These events allow detecting when a container has been accessed, the mouse has been moved, the user  has clicked an element; among others. Once the event occurs, a specific section of code is executed, usually a function.

In this case, we will perform a simple animation : an element will go up little by little and will show a brief description when the mouse cursor enters it.

First, the  HTML  needs to be created, as follows:

Screenshot from 2016-07-14 16:36:08

As you can see, there are two events to consider,  onmouseenter  and  onmouseleave.  The  onmouseenter  event detects when the mouse enters the element where the event has been declared. Once the event occurs, the function  inover  (explained below) will be executed. In a similar way, the  onmouseleave  event detects when the mouse goes out of the element. Again, once the event happens, a function will be executed ; in this case the function  outover.
The functions  inover  and  outover  are defined as follows:

Screenshot from 2016-07-14 16:31:51

The  inover  function receives the item with the class  title-project  as a parameter and adds it to the  start  class. Then, the  frame  function is called in time intervals defined with the  setInterval  method.

The aim of the  frame  function is to add up  2px  to the position  title-project start  currently has. The  frame  function is called until the position of  title-project start  is  176px  and the the information that  title-project  contains is shown; When the position is equal to  176px  the  clearTimeout  method is called to stop executing the  frame  function inside the SetInterval.

On the other hand, The  outover  function receives the  title-project start  element as a parameter and removes the  start  class from it. Later, it calls the clearTimeout method to avoid calling the  frame  function and returns the element position to 0px; returning it to its original state and hiding the message.

Finally,  CSS  is used to create the starting styles:

Screenshot from 2016-07-14 16:37:40

In this case,  CSS  is used to define font sizes, background color and the height of the container.  The following properties are applied to the container with  col-sm-4,  CSS  would be defined as follows:

Screenshot from 2016-07-14 16:39:48

This is to avoid that the container is not displayed with its information when the animation has not been made.

As shown in previous example, implementing an animation with JavaScript is pretty easy; you just need to know about JS events. Although this blog only discussed two types of events (onmouseenter and  onmouseleave) and a basic animation, JavaScript has a long list of defined events that will help you to create animations according to your needs.

In the next blog entry, I will explain the same animation but this time we will rely on CSS3 .

To see the result of this animation, you can go here